Using UnityEngine.AssetBundle.LoadAsset() to load the textures contained in an AssetBundle will rarely cause a deadlock within this function when run on the M1 iPad Pro.
The callstack when a deadlock occurs is as follows.
The version of Unity used for the build is 2020.3.20f1.
As a symptom
Graphics: Fixed a race condition deadlock when loading textures synchronously. (1353805)
Seems to be similar to.
I am in trouble because I do not know how to deal with it, so if you have information, please provide it.
