Death and animations

Quick question guys in relation to triggering an animation after death. I am using the 3rd person controller that comes with unity for character control.Everything is set up and working fine but there is no death animation if the player is destroyed. I have one ready to go I just need to know how to call it from the script. I found the animation.play tutorial on untiy’s scripting reference site but don’t really get how to implement it. Any help much appreciated!

1 Answer

1

animation.CrossFade(“name of animation”);

Hey cowasockytommy! Cheers for the reply! Just wondering where I would put this line? Does it do into my 3rd person controller script? And if so do you know where? Completely new to this, learning as I go!

well it depends. basicly you only have that script right?

but yes most likey in your 3rd person controller script is where it would go

Ya I'm using the built in unity 3rd person controller and then I added a separate Player dies script and attached it to the player as well. function OnTriggerEnter () { Destroy (gameObject); }

ok you would put the animation line b4 the destroy line and you might need to make yield waitforseconds or something so your animation will finish playing b4 destroyed