Death fall

Im a designer student and I am making a game which involves a player that dies when he falls from more than 10 meters. I have a lot of platform in my map from different height. I want to know how can I make a script that recognizes that my player dies when he falls more than 10 meters.

How can i make a counter that calculates my fall every frame, every time my player fall?

Thank you

1 Answer

1

Something like this should work, I believe:

if(!player.isGrounded)
{
	//calculate the distance between our current height and the height we were in the last frame
	lastYTravelDistance = player.position.y - lastYPosition;

	//if the difference is negative, it means we're descending 
	fallHeight += lastYTravelDistance < 0 ? lastYTravelDistance : 0;
}
else
{
	//we check to see if we passed the allowed falling distance and kill the player if necessary
	if(fallHeight >= -deathHeight)
		KillPlayer();
	
	//reset fall height since we landed (doesn't matter if we're dead or alive)
	fallHeight = 0;
}

//cache our current Y position for comparison in the next frame
lastYPosition = player.position.y;

yeah, that might work but a little more info would help. Like is this JS or C#? void start? function start? function update void update, what var need to be at the start

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Thank you so much. It's very simple solution with only one correction, as I think. There is need sign lower at line if (fallHeight <= -deathHeight) So after that it works just fine.

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