Death trigger panel animation

I have a scripts that attach to a enemy that once collision happens with our player the game restarts. I have a panel with an animation with in it, i would like this animation to be triggered once my player dies. Could somebody help me make a c-sharp death script the triggers the panel animation. Also if you could include a sound for when the player dies that would be much appreciate
Here’s my death script:

      using UnityEngine;

      public class death : MonoBehaviour
     {
// The force which is added when the player jumps
// This can be changed in the Inspector window
public Vector2 jumpForce = new Vector2(0, 300);

// Update is called once per frame
void Update ()
{
	// Jump
	if (Input.GetKeyUp("space"))
	{
		GetComponent<Rigidbody2D>().velocity = Vector2.zero;
		GetComponent<Rigidbody2D>().AddForce(jumpForce);
	}

}

// Die by collision
void OnCollisionEnter2D(Collision2D other)
{
	Die();
}

void Die()
{
	Application.LoadLevel(Application.loadedLevel);
}

}

just add a reference of a animator & audiosource

public Animator animator;
public AudioSource audioSource;

void Start(){
         animator =  gameObject.GetComponent<Animator>();
         audioSource =  gameObject.GetComponent<AudioSource>();
}
// Add below lines
// where you want to play that animation + sound :-

animator.SetTrigger( "Play");
audioSource.Play();