Death zone scripts

I am a student in the Technology Student Association (TSA) which is a way to compete and win awards for special tasks. I am making a game which involves falling blocks and i need to climb up the blocks but i cant make the character go back out of the spawn point when the death zone hits him. Please help me make or find a better death zone script.

The 3D platform game tutorial uses "fall out" zones which sounds like what you're after. You need to specify a spawn point and you need to remove the player model when it enters the death zone. Use a box collider set to trigger and enter something like this:

function OnTriggerEnter (other : Collider) {
  // destroy all game objects that enter this area
  Destroy(other.gameObject);
}

Alternatively you can hide the player character instead of removing it. Then you need to call a respawn function in your player controls script and have a new player created at your spawn point, if the player still exists you just use the translate function to move it back to the spawn point:

transform.position = respawnPosition

http://unity3d.com/support/resources/tutorials/3d-platform-game

Go to page 37

Hope that helps

I am not sure if you have made an object for the death zone but here is a solution. Make a plane (if you don't have one) where the death zone is. You could add this script to the character.

private var dead = false;

function OnControllerColliderHit(hit : ControllerColliderHit) { 
    if(hit.gameObject.tag == "DEATHZONE") 
{ 
        dead = true; 
}

function LateUpdate()
{
    if(dead)
    {
        transform.position = Vector3(0,0,0);
        gameObject.Find("Main Camera").transform.position = Vector3(0,0,0);
        dead = false;
    }
}

Just tag your death zone whatever you want it to be called and then replace the tag I put in the script ("DEATHZONE") with the tag you made for the death zone. Change the vector 3 part of the script to the spawn point location.