NullReferenceException: (null)
UnityEditor.SerializedObject…ctor (UnityEngine.Object[ ] objs, UnityEngine.Object context) (at C:/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:87)
UnityEditor.Editor.GetSerializedObjectInternal () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:175)
UnityEditor.Editor.get_serializedObject () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:168)
UnityEditor.Collider3DEditorBase.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/Collider3DEditorBase.cs:14)
UnityEditor.MeshColliderEditor.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/MeshColliderEditor.cs:25)
NullReferenceException: (null)
UnityEditor.SerializedObject…ctor (UnityEngine.Object[ ] objs, UnityEngine.Object context) (at C:/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:87)
UnityEditor.Editor.GetSerializedObjectInternal () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:175)
UnityEditor.Editor.get_serializedObject () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:168)
UnityEditor.RendererEditorBase.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/RendererEditorBase.cs:289)
UnityEditor.MeshRendererEditor.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/MeshRendererEditor.cs:35)
NullReferenceException: (null)
UnityEditor.SerializedObject…ctor (UnityEngine.Object[ ] objs, UnityEngine.Object context) (at C:/buildslave/unity/build/artifacts/generated/common/editor/SerializedPropertyBindings.gen.cs:87)
UnityEditor.Editor.GetSerializedObjectInternal () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:175)
UnityEditor.Editor.get_serializedObject () (at C:/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:168)
UnityEditor.CameraEditor.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/CameraEditor.cs:119)