Debug Angle Between two Points

Hello, I want to Debug between two Vectors. here is my Code so far:

using UnityEngine;
using System.Collections;

public class Angle : MonoBehaviour {
		float Angle360(Vector3 v1, Vector3 v2, Vector3 n)
			//  Acute angle [0,180]
			float angle = Vector3.Angle(v1,v2);
			//  -Acute angle [180,-179]
			float sign = Mathf.Sign(Vector3.Dot(n, Vector3.Cross(v1, v2)));
			float signed_angle = angle * sign;
			//  360 angle
			return (signed_angle <= 0) ? 360 + signed_angle : signed_angle;
		Debug.Log("signed_angle <= 0) ? 360 + signed_angle : signed_angle;");

But somehow it doesent work and i dont get any error. Can somebody tell me whats wrong there? Or how it should look right?

You have your Debug.Log after return statement so it doesn’t ever reach it and your code inside Debug.Log is simply a string so it would just print the text inside it and not the angle itself.

Just simply save the the value you are returning as a float and before return statement use Debug.Log(variableName) to print it.