Pretty straightforward. Before I updated to 3.2, from 3.1, I had a debug.drawline that worked perfectly. Now it doesn’t work at all, nor can I get any Debug.Drawline to work for that matter.
It’s really not a big deal for my project, as it was more just visual representation I can do without, but I thought the unity team might want to know.
Oh and I’m using Windows 7 64 bit and if it matters, Visual Studio as the script editor.