Dear Unity community,
Is there any way to catch all Debug.Log() and Debug.LogError() event, with the debugged string?
Thanks, Adam
Dear Unity community,
Is there any way to catch all Debug.Log() and Debug.LogError() event, with the debugged string?
Thanks, Adam
Yup.
http://docs.unity3d.com/Documentation/ScriptReference/Application.RegisterLogCallback.html
http://docs.unity3d.com/Documentation/ScriptReference/Application.LogCallback.html
Thanks : )