Debug info build without the "developement build" watermark and console

I wish to do a development build but without the “Development build” and console poping on log.
So when the user has a problem, I can get the log with the full stack and line. (or even connect the computer)
In order to decrease drastically the fixing bug time.

How can I do it?

as far as I know the development build watermark isn’t removable.
It is there to indicate that it is a development build, because it is.
The console log however is because you probably have Script Debugging toggled on, toggle it off.
I think the runtime build create a player log file, why not just let them send that. Or use the Unity analytics to find out where exceptions are thrown also gives a stacktrace.

https://docs.unity3d.com/Manual/UnityPerformanceReportingUnderstandingReports.html

Thanks for the reply.
I don’t want the console either, and yes I already get the player log file.
But I have the limited stack. I want to be able to fix bug faster, even after the release if we missed one.
I don’t really understand why I’m forced to have this watermark if I want to debug info. Not very pro friendly (so many AAA game shipped in debug…).