Hello is it have any way to turnoff all diffuse in scene and debug detailed lighting mode like at, for example Unreal, cryengine and etc. Like this image below, this is need for easily tune lighting in the scene.
Override grey material or inject into G-Buffer and turnoff albedo pass, or create custom sceneview effect? How to do that? I found nothing in internet.
Custom GI visualization or something like that i think.
bump
Click the “Shaded” Button on the top of the scene view and change modes.
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nope that isn’t that what i want. I wanna see my scene without albedo. spec, smoothness, but with full lighting as LPG. LPPV, SSAO, GI baked, Cascade shadow, Directional light. I need the way to turnoff all albedo in scene with one button.
The image you posted from Unreal doesn’t do that by the way. It only shows baked lighting, which is exactly what the Baked Lightmap view does in Unity:
That is the problem! You get it. Actually we need unclude to render process and just remap all albedo buffer just by solid grayscale 50%. But how?