I’ve read the script reference on this, but I’m still confused as to how to use this to find errors in a script. Do I place this line in the script I want to log? What does it log? Sorry if this is a really silly beginner’s question, but this seems like a very helpful feature I’m not fully understanding or using while I code.
Debug.Log is just used to output some information. You would put it in places in your code where you either think you might have trouble in the future, or you’re currently getting unexpected results, and you want to see the values of variables, the results of calculations, or the state of objects.
for example, you might have some sort of function that returns a Vector3 location, and want to see exactly what the value is returned:
Debug.Log is just a function. It is essentialy same as “print” in php, WriteLine in C# etc. The only difference is it writes directly into unity console.
It logs whatever you give it.
Debug.Log("Write this")
Will display: “Write this” in console. Of course you can insert any object as parameter and toString will automatically be called on it and then written out in console.