hello again everybody, its me the loveable freakfish with another puzzling problem - debug.log is not working. I have a suspicion that it may be to do with an error i’m being given, though this error does not stop gameplay. the error reads:
cleaning the mesh failed
and nothing else. when i double click on the error it takes me to my project folder which is just confusing. the scene itself is not very complicated, just a few simple models and animated textures, though there is a beam on a flying saucer that has its mesh renderer turned on and off by a button for the visible effect.
i suspect that the Debug.Log problem has something to do with the error, but i cant think whats causing the error since it doesnt make too much sense D: anybody know whats going on?
the code is definately being read, that debug.log command used to work, and i cant remember when it stopped working - but it was around the time that the error started popping up. ill look around for anything 0 scaled, thanks for the idea
I had this happen without the error yesterday. Somehow something got corrupted. I deleted the model the script was attached to and then re-added it to the scene and reattached the scripts. Then everything was fine again.
thanks i overwrote my project with my partner’s one to keep consistancy, and the error is gone. god only knows what causes it, but lets hope we’ve given future sufferers a solution. thanks for the help guys