I checked that Collapse and Clear on Play are not checked, and that the console can only display messages and errors(not warnings). When it didn’t appear on the console at the bottom of Unity, I figured it may have been my script:
function Update(){
if(controller.isGrounded){
Idle();
}
}
function Idle () {
if(controller.velocity.sqrMagnitude >= 0.0){ //Speed intervals for basic animation changes...
if(controller.velocity.sqrMagnitude <= minWalkVelocity){
print("Idel..."); //If the player is still or approaching the walk speed, idle
}
}
}
Any help on why this is happening will be nice. Thanks!