Debug.Log will not return proper player position

Below is my code. Its supposed to move my player in 8 directions(which it does) and also print to the Debug.Log what its current position is. but its giving me the error code;

Null
UnityEngine.Debug:Log(Object)
PlayerMovement:Update() (at Assets/Scripts/PlayerMovement.cs:27)

What am I doing wrong? Thanks for the help.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
public object playerPos;
public object player;

private void Start()
{
    var player = GameObject.Find("Player");
    var playerPos = player.transform.position;

}


void Update()
{

    float x = Input.GetAxis("Horizontal") * Time.deltaTime * 7.0f;
    float y = Input.GetAxis("Vertical") * Time.deltaTime * 7.0f;

    transform.Translate(x, 0, 0);
    transform.Translate(0, y, 0);

    Debug.Log(playerPos);
    
}

}

Again, while Rubber Duck Debugging… I figured out that my two variables (player & playerPos) needed to be in the void Update section… all better now! Thanks again for the help! lol