I often use [Serializable] IComponentData to streamline their authoring. In order to hide some fields like timers and other things that shouldn’t be touched during authoring, I put [HideInInspector] attribute next to their field.
The problem is that [HideInInspector] hides these fields from the Entities window and there is no way to reveal them like in the normal inspector. The debug mode shows this:
I therefore suggest that the Entities window should have a “debug” mode where all hidden fields are displayed, this way I can see the hidden values in play mode for debugging.
Cheers!