I just tried to make an URP project and ran into this issue:
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Rendering.DebugManager.SampleAction (System.Int32 actionIndex) (at Library/PackageCache/com.unity.render-pipelines.core@7.1.6/Runtime/Debugging/DebugManager.Actions.cs:111)
UnityEngine.Rendering.DebugManager.UpdateActions () (at Library/PackageCache/com.unity.render-pipelines.core@7.1.6/Runtime/Debugging/DebugManager.Actions.cs:168)
UnityEngine.Rendering.DebugUpdater.Update () (at Library/PackageCache/com.unity.render-pipelines.core@7.1.6/Runtime/Debugging/DebugUpdater.cs:18)
I am trying to see how the new input system works for version 2019.3.0f1 and due to this I get 1000 errors in record time in the console… Is this a compatibility issue between the 2? There doesn’t seem to be an update to either of the packs I can install and this is leaving me rather confused. Has anyone encountered this issue? And if so, what can I do about it? Is this something because of the preview?
What I assume is happening is that the URP does not have an implementation of the new input system yet, which is causing it to throw this error.