I followed this link:
http://docs.unity3d.com/Documentation/Manual/Debugger.html
Nothing I really need to do since I already have MonoDevelopment installed by default and “Editor Attaching” is checked by default in the Preferences window. Not sure what the Player thing is tho, can’t find it.
So I then set break point on MonoDev and hit run in unity, nothing happens, it simple ignores all my break points. But the link says when the break point hits unity should hang tho.
I search related articles regarding this but no luck. Why unity has to make this so annoying? Why can it just be like any other IDE like visual studio and eclipse where you simple create a break point and it works?