I have a crash that only happens in the standalone build of my game. When it crashes it generates this folder with a crash.dmp, error.txt, and output_log.txt. I’m looking for ideas on how to narrow down what is causing the crash. There doesn’t appear to be the names of any functions or files that I wrote in any of the dump files, so I’m not sure where to go from here. Any help would be greatly appreciated! I can post the full dumps in this thread if you don’t want to download a random zip file. This is the spot that it actually crashes in the output log:
Total: 222.420685 ms (FindLiveObjects: 16.371241 ms CreateObjectMapping: 3.883423 ms MarkObjects: 173.848679 ms DeleteObjects: 28.316013 ms)
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Crash!!!
SymInit: Symbol-SearchPath: ‘.;C:\Users\Zak\AppData\Roaming\itch\apps\Dark System Alpha;C:\Users\Zak\AppData\Roaming\itch\apps\Dark System Alpha;C:\Windows;C:\Windows\system32;SRVC:\websymbolshttp://msdl.microsoft.com/download/symbols;’, symOptions: 530, UserName: ‘Zak’
OS-Version: 6.1.7600 () 0x300-0x1
There is also a null reference exception earlier, but it occurred much earlier in the session, and in a different scene, so I wouldn’t think it could be the cause. Thank you!
3068743–230715–2017-05-13_143250.zip (28.3 KB)