Debugging GPU Frame - Xcode 9.1 - what are those green shapes?

Hello,

I’m really new to iOS building and I’ve stumbled upon this screen in Xcode 9.1. I use Unity 2017.2.0f3
Can anyone please tell me what are those green shapes?
Do they impact the performance of my game in any way?
Is there anything important on that screen that I should pay attention to?

Many thanks for any reply!
Best regards,
John

According to the screenshot, the green shapes would be triangles processed by the “Hidden/Internal-Flare” shader, which might be related to:

Lense Flare / Flare Component

Flare Layer Component

A simple test to check whether it’s these flares, would be to turn off the Flare Layer from every Camera and check with Xcode if they’re gone.