Debugging in Visual Studio: “Locals” variable names are mostly blank

While debugging in Visual Studio 2015 + HoloLens Emulator (10.0.14393.0), the debugging windows like “Locals” will mostly have empty variable names. But the variable values are all present. This makes debugging a bit of a guessing game. Hovering over variables in the IDE to see their values doesn’t always work. Has anyone seen this or have an idea of how to fix it?

Using:
Visual Studio 2015 Update 3, Visual Studio 2015 Tools for Unity version 2.8.2.0) w/ files built by Unity (5.5.0.f3)

Unity build type XAML, Copy References is On, Unity C# Projects is On, Development Build is On, Autoconnect Profiler is Off. SDK = Universal 10, Target device = Any device, Build and run on = Local Machine.

Hey, I have not seen this issue before. Which configuration (debug, release or master) are you building with?

We’re using Debug x86

Is the code you debugged is part of your scripts, or it’s in a DLL that you dropped into your Unity project?

The code that’s debugged is part of my scripts. The scripts also reference elements in the DLLs. But the problem w/ variable names is occurring for plain variables in the scripts like 'bool’s.

Could you check if that happens for you in an empty Unity project too? Also, does it happen if you turn off “C# projects” option? Just trying to narrow down what could possible be causing this.