Hello all,
I’m new to Unity, but have some experienced in C# development.
I’d like to know if it’s possible to not only create my code, but also live-debug it from Visual Studio? (attach to the Unity process).
The code that is written in C# to be executed in Unity is compiled with the Mono compiler as far as i understand, however some tools (Mono Tools) exist to enable debugging from within Visual Studio.
Has anyone tried this setup before?
Thanks