Debugging Networked Games

hey folks, I’m a little bit confused on how i can debug my networked games.

contrary to the documentation, unity doesn’t want me to open 2 editors with the same project, and of course when i run the game in the webplayer, i don’t get a console, so i can’t use Debug.Log worth a damn.

I’m sure there’s some way to do this… what am i missing?

edit: GAH! it didn’t occur to me that i could run a build in unity, and one in a browser window.

I’m really thick today.

If you make a stand-alone build, you get the player log as well as the editor log. There are buttons at the top of the console to see the raw source of each. Until you’re depending a lot on browser-specific features, a stand-alone build is probably the best thing to test with.

Ah, that’s good to know…

Thanks Daniel!