hey folks, I’m a little bit confused on how i can debug my networked games.
contrary to the documentation, unity doesn’t want me to open 2 editors with the same project, and of course when i run the game in the webplayer, i don’t get a console, so i can’t use Debug.Log worth a damn.
I’m sure there’s some way to do this… what am i missing?
edit: GAH! it didn’t occur to me that i could run a build in unity, and one in a browser window.
I’m really thick today.