We are getting a DllNotFoundException on some Windows machines for a 3rd-party native plugin. But the exact reason is not known. I wasn’t able to find anything Unity-specifc so far. I found related documentation at DllNotFoundException | Mono. As we use Mono runtime, it might be just the tool for us. But the question is, is this compatible with Unity apps? Is there another way to debug this?
Perhaps with Process Explorer??? I haven’t used it in a decade or more but I seem to remember there was a way to illustrate what DLLs were being mounted.
Well, as others have said this is not really enough information to give any advice. Since you said it works on some machines but not on others, do you actually have any information on those machines? Hardware, architecture (32 / 64 bit), OS version (Win7/8/10/11 32/64bit), etc ?