Debugging Plugins

When plugins crash, what are good techniques to debug them using Unity Pro. I ran into the problem that the GDB debugger cannot be attached to the Unity process, and I really have no idea how else to gleem any of the other information from a crash than the stack trace.

I know that making Unit Tests and other sorts of tools would help with debugging , and I’d be willing to do this, but I’m interested in what other people are doing. :slight_smile:

Thanks

You can attach a debugger to the standalone player, you even get debug symbols for Unity builtin functions there.