Debugging show-stopper!

Using the Unity iPhone Indie trial (basic), we are seeing crashes on the iPhone. The crash log says “Low Memory Condition” and that we’re using 15,000 resident pages.

In the Unity Editor, it says VRAM usage is 1.8MB to 12.4MB.

We are very new to Unity (in an evaluation phase) and at a complete loss–currently thinking Unity iPhone is not mature enough for our needs.

Or are we missing something? How do we go about searching for these leaks? Without access to a proper debugging tool, we can’t see why this is happening–the debugger’s not actually telling us anything.

This is serious enough that we are considering alternatives to Unity, despite the MASSIVE effort that moving to a different tool would require.

We realy like Unity and don’t want to move away, but this issue is a show-stopper.

Any help and/or suggestions gratefully accepted. Looking forward to hearing from the community about this.

Run the internal profiler, post some code you might think is a bit dodgey…

We can’t help with so little information :stuck_out_tongue:

(okay… Dremora can’t help with such little information, that guy solves everything)

How do I access the internal profiler?