After playing my game for a couple of minutes, the game freezes with "program received single: "SIGSEGV". After I press pause/continue in Xcode, I get this:
Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib")
That's all the info I've been able to get from the crash. Is there any way to debug this error? I'm running xcode 3.2.2, SDK 3.0 and Unity 1.7.