Debugging slow and can lock up editor

Anyone else find the editor often locks up and you have to restart it, sometime after attaching the debuuger from MonoDevelop?

I only attach the debugger to the editor when I really have to as it usually results in a big pause after pressing play until my app actually runs and then I frequently find the editor locking up completely and I have to kill the process (Windows, Unity 5.1.1)

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That’s why I use Visual Studio w/c#