Debugging tooling at player runtime

I would like official to port dots tooling currently available at editor to player runtime so I can debug at player runtime. It’s extremely important feature that I always get some issues that only happen at player runtime. From what I understand, dots tooling are using UI Toolkit to implement that I think should be able to easily port to UI Toolkit runtime UI. Will official going to implement this feature soon?

No plans at present. What tooling would be your top priority to make available?

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Entities hierarchy and its inspector to inspect all the components when select entity

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