Since the UI system code is available on BitBucket, i wonder if it’s possible to debug it (in Visual Studio / MonoDevelop).
So far, all my attempts failed. I’m not sure what the setup should be like.
The DLLs are included in the Unity installation folder, but i need to include the symbols and sources into my project so i can step into them… not sure how to set that up.
You “can” but its a really ugly process. If you really want to DM me and i’ll get back to you in Jan with the steps. Its just not something i want to make public due to it being easy to screw up your unity installation.
Bumping this thread to see if there is now a supported way to debug a modified UISystem. Building and running with modified components works fine on both Windows and Mac via visual studio, but I can’t seem to get either platform to set a breakpoint in the locally-recompiled UI DLLs (which I think since I’ve locally compiled should include a full path to the PDB file in the binary?)