Debugging under Mavericks = Crash

Running Mavericks -

In Monodevelop, I can attach to the unity application just fine. But when I hit a breakpoint, and try to evaluate a variable, the CPU maxes out, and then Unity crashes.

Anybody successfully debugging under Mavericks?

No, it seems to a consistent problem with mavericks. Unity (barely) acknowledge this issue in this thread http://forum.unity3d.com/threads/187538-Mac-OS-upgrade-monodevelop-problem , but there’s nothing in the known issues thread, and no warning to say don’t upgrade.

It’s fixed in 4.3, whenever that is due.