Debugging visual studio with a physical device almost working

I am trying to debug my game on my android device, however , I am unable to make it work

I have been successful on connect my device by wifi , adb devices show my device on the list

But when I try to attach from visual studio nothing happens

I went to the LogCat to see what is happening and look for the port to input the IP manually from visual studio

08-24 12:56:25.847 24547-24566/? D/Unity: PlayerConnection initialized network socket : 0.0.0.0 55438
08-24 12:56:25.848 24547-24566/? D/Unity: PlayerConnection initialized unix socket : Unity-com.suduck.actionsoldiers
08-24 12:56:25.852 24547-24566/? D/Unity: Multi-casting “[IP] 192.168.1.132 [Port] 55438 [Flags] 3 [Guid] 3170360840 [EditorId] 3365462089 [Version] 1048832 [Id] AndroidPlayer(Huawei_Nexus_6P@192.168.1.132) [Debug] 1” to [225.0.0.222:54997]…
08-24 12:56:31.021 24547-24566/? D/Unity: PlayerConnection already initialized - listening to [0.0.0.0:55438]
08-24 12:56:31.059 24547-24566/? D/Unity: PlayerInitEngineNoGraphics OK
08-24 12:56:32.022 24547-24566/? D/Unity: PlayerInitEngineGraphics OK
[

When I put manually the IP with port on visual studio the log cat shows that the connection has been acepted

08-24 12:56:52.528 24547-24566/? D/Unity: PlayerConnection accepted from [192.168.1.131] handle:0x9d

But Visual studio doesn’t switch to debug mode, just nothing happen

Any ideas or guides of What can I do?

I tryed with 2 differents devices without success

Do you see your device in the attach window list?
Does it work for you with Monodevelop?
Do you have Unity VS Tools updated?

Thanks for answering.

Do you see your device in the attach window list?
No, I don’t see my devices in the attach windows list on visual studio or MonoDevelop, however in visual studio I am able to introduce the IP and port of my device manually and the LogCat shows

"08-24 12:56:52.528 24547-24566/? D/Unity: PlayerConnection accepted from [192.168.1.131] handle:0x9d"
but nothing happen on visual studio ( It doesn’t enter in debug mode)

Does it work for you with Monodevelop?
No, Since I can’t see my device on the list, I can’t attach the debugger to the device

Do you have Unity VS Tools updated?
I had version 3.1.0, I just updated to last version (3.3.0.2) and tried again with all the options without success

Windows firewall is deactivated without another firewall application in the development machine
I haves tried selecting the app as “App to debug” ( In device debug options) and without it
I have Unity 5.5.0f3 , using nexus 6P with Android 7.1.2
Also , the app in the android device is always listening in the port 55XXX while the editor always have a port 56XXX ( I don’t know if this is important)

Visual studio version 14.0.25431,01 Update 3
Monodevelop version 5.9.6

Sounds like a network issue to me. To be able to debug, multicasting needs to be enabled in the network - the device shares its IP and port to connect to. Try it at home or on a separate router which is configured less strict.