Debugging VS errors

When VS hits a snag, the Console reports errors referring to what is clearly internal IDs for the nodes, inputs and outputs. Is there any way of interpreting these IDs and tracing the error?

I’ve looked inside the Graph Asset files and can see GUIDs there but that’s not exactly the easiest way of diagnosing a problem…

Thanks!

Nothing you can do besides manually reviewing all graphs, console is pretty useless right now. That’s one of the weakest parts of UnityVS.

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