Debugging Web Player

Hello,

I would like to be able to use Mono Develop to debug our game running as a web player. However, when inside Mono Develop, when I try to attach to the process, I only see one process I can attach to, the Unity Editor

Reading other threads, such as (Attaching monodevelop debugger to Unity web player process - Unity Engine - Unity Discussions) I see that there are a few things that are listed that you have to do
1.) Make sure you select the Development Build checkbox
2.) Make sure you select the Script Debugging checkbox
3.) Set the Release Channel to Development by right clicking on the unity player in your browser and setting that option in the context menu?

Ok, the first 2 steps are no problem, but I can’t find the Release Channel option. I run my game, and it launches into a new tab in my web browser, but right clicking doesn’t show this option anywhere in the context menu. If I right click on my game in the window, no context menu pops up. I can right click around the active area of my game, where it is things like “Unity Web Player” at the top, but I only see the standard Google Chrome popup menu.

Where do I set this release channel option, or is it an option that no longer exists? Is this the secret sauce that will allow me to attach to the process in Mono?

I’m using Unity 4.5.2f1 on Windows with Mono Develop 4.0.1

Thanks for any help
John Lawrie

ALT + Rightclick does the trick (http://docs.unity3d.com/Manual/WebPlayerChannels.html)

When I do ALT + Rightclick, nothing come up. I have tried in Chrome and Firefox. Left clicking allows me to interact with my game as normal, but nothing with the right click.

I was examining inside the .html file that was generated and I see that there is an entry called
config.params[“disableContextMenu”] = true;

I tried setting this value to false, and I am now able to have the ALT + Rightclick content menu appear. I guess I just need to find out where I need to set this in Unity this option.