Continuing from my previous thread. I’ve gotten past the previous crashes with some varying workarounds, but I’ve now hit a new roadblock;
Specifically, I’m seeing a crash occur on ‘release’ builds, but the same crash fails to happen when in development builds. This is a bit of a catch 22 - our development builds are huge & cause their own out of memory issues in 50% of loads.
So next question - how to debug this? Unfortunately the crashes in non-developmental builds produce garbled stack traces that aren’t terribly useful, but I’m happy to provide what assistance I can. (I should note, this is back on 5.1.1p2 - 5.2.0 ended up being a dead-end as we weren’t able to get past the object deletion crash in my previous thread)