I’m trying to debug my Unity 3 project with Unity 3.1.0f3 and MonoDevelop (C#) that comes with it. I’m using a Windows 7 64bit pc.
When I follow the steps from the manual (http://unity3d.com/support/documentation/Manual/Debugger.html) I get an error saying Unity Editor is not working anymore as soon as the program hits the breakpoint.
I’ve tried to place a breakpoint on different positions in my code bug the result is constantly the same
I encounter a similar problem: After installation of Unity 3.1, I cannot debug anymore. In fact, MonoDevelop does start Unity. But as soon as I hit Ctrl+P to start the game, it freezes. No breakpoint is hit. Unity just freezes.
The freeze does not occur when I start Unity stand-alone (not through MonoDevelop).
Hi,
First, make sure you have applied the Windows hotfix referenced at http://docwiki.unity3d.com/index.php?n=Main.TroubleShooting
Second, make sure you close ALL instances of Unity prior to launching the debugging session in MonoDevelop.