Debugging with Unity 4.3 + VS 2013 possible?

Hi,

doing my research I found out that there is UnityVS as a plugin to debug with.
But today, is it possible (I didn’t see a way), to debug Unity Code with Visual Studio 2013?

If not, how else are you handling it?

1 Answer

1

You don’t even need that plugin, just open up visual studio, click file > open project > Go to where your project is located > ProjectName-csharp.sln.

Yes I know that. But how can I debug using this? When I press play in VS it won't start in Unity

Save it, and unity will compile it. Then assign the script to an object in the hierarchy. And run it in unity? w

Monodevelop and UnityVS are currently the only way to debug (with breakpoints, stepping, watch variables, etc) code in Unity.