Hi,
doing my research I found out that there is UnityVS as a plugin to debug with.
But today, is it possible (I didn’t see a way), to debug Unity Code with Visual Studio 2013?
If not, how else are you handling it?
Hi,
doing my research I found out that there is UnityVS as a plugin to debug with.
But today, is it possible (I didn’t see a way), to debug Unity Code with Visual Studio 2013?
If not, how else are you handling it?
You don’t even need that plugin, just open up visual studio, click file > open project > Go to where your project is located > ProjectName-csharp.sln.
Yes I know that. But how can I debug using this? When I press play in VS it won't start in Unity
– OnurenSave it, and unity will compile it. Then assign the script to an object in the hierarchy. And run it in unity? w
– x_ivan_x_live.nlMonodevelop and UnityVS are currently the only way to debug (with breakpoints, stepping, watch variables, etc) code in Unity.
– TakuanDaikon