Debugging with Visual Studio

Hello, just creating my first unity project and hope you guys can point me in the right direction here. I already had VS2017 installed so I downloaded unity this afternoon and unchecked the box to have it install VS. I created a simple unity project and can get basic objects etc to display on screen. All good there.

I am created my first script files in unity and have been successfully editing them in VS. Just double checking the file in Unity wasn’t enough to open VS - it complained about licensing - but I was able to open VS and then just open the project from there. Now I am at a loss as to how to debug my script. Watching one of the video tuts they have a ‘Attach to Unity and Play’ target that I don’t have. I just have the usual ‘start’ target. Can someone pls give me some pointers on how to debug my script?

Thanks.

Anna

never heard of licensing complaint…
Since you’re new, doesn’t hurt to install tools for Unity with Visual Studio (if you haven’t already).
Do you have a user account with your VS - like just a microsoft login or what not? That’s the only “licence” I ever had, using the community edition.
Maybe you got this solved, already…
I’m thinking that because you couldn’t double click to open the script, that’s why the attach to unity option wasn’t there for you.
I rarely use that option, but it is there on mine.

Welcome to [using] Unity :slight_smile: