Hello, in hdrp i’m having trouble blending normals for decals and water.
How fix this?
Hey, thanks for the question. your normal setup looks correct at first glance.
It seems like there is a slight blending issue with surface gradients (that water surface uses). I reported something and it will get looked at.
You can follow the process here.
Thanks.
I found solution, just add a mask map with blue channel.