Currently we don’t have LOD features for Decal Framework.
But you could use your exist LOD system for making LOD levels for combined Decal meshes in your scene as usual.
Excuse me, I see a download on the page but I dont see anything specifying what features the free version has compared to the purchased version?
Could you please list the differences?
WOW I AM SPEECHLESS. JUST LOOKING AT THE PICTURE!! GENIUS
thanks for that m8! i downloaded both manual and Decal!
In free version you can not freely work with Static Decals.
Can you guys make some coupons? I’m a student, middle-school to be exact, and it’s pretty hard to get $50…
Anyhow if you can’t, no biggie. Pretty nice script too.
So re this thread:
http://forum.unity3d.com/viewtopic.php?t=54539
I assume the static decals need to be Alpha Cutout rather than Alpha Blended, is that right?
…also lol at skype in your video
c
In our example shaders transparent alpha blended shaders receives shadows. Take a look at the demo scene.
Thx for your reply.
I did take a look at the demo scene, but that particular decal doesn’t look alpha blended, that’s why I asked.
Anyway, great to hear! Sold!
Do you anticipate any issues with this framework integrating into Unity3?
c
If you need transparent alpha blended shader that receives shadows than you need ambient pass and main transparent pass must be tagged like this : Tags {“Queue” = “Geometry+1”}
In “runtime” theory could this be used with an in game skin editor or avatar maker?
if you can store generated skin mesh between game sessions, than why not? Or you can save player settings and generate skinned decals every time before game starts.
My friend adviced me this development and gave me this link. I bought it at once. That works great! I’m going to apply it in my game which will be done soon.
Thanks for your good job!
Any answers?
You can freely use Dynamic and Skinned Dynamic Decals without any payment in you demo or non commercial project.
User Manual available for download: 6 Page 6 - 开云官方入口
“.chm” ?
I can’t open this it seems.
update: got it - Download Free iCHM reader-Read CHM files on MAC OS X - Blogote
Good work. I like it. But, why do I get this error?
BCE0106: Failed to access the types defined in assembly ‘Frameshift.Decal, Version=1.0.0.0, Culture=neutral’ - (/Users/heinz-joergpuhlmann/New Unity Project 1/Assets/Frameshift/DecalFramework 1.0/Pluggins/Lib/Frameshift.Decal.dll): Could not load file or assembly ‘UnityEditor, Version=0.0.0.0, Culture=neutral’ or one of its dependencies…
I’m on a Mac.
I solved the problem, by copying the file UnityEditor.dll to the path Pluggins/Lib.
I solved the problem, by copying the file UnityEditor.dll to the path Pluggins/Lib.
It’s very strange because we tested it on Mac…

