Decal Framework 2 | TerrainDecals

:slight_smile: Hi boys and girls .I did update for my DF, wich include Terrain Dinamic and Static Decals. Will be avalable on Assets Store very soon.

http://www.unity3dstore.com

Looks great, well done!

wow ! really impressive ! Will it be free ? As you did with your older one. Thanks for this great work.

This looks great, I’ve been working with 1.5 and will surely upgrade to 2.0.

I have a question. Is it possible to make all the decals fade over time? Not just the “Nth” generation of combined decals? I.E. Each one begin to fade shortly after or immediately after creation?

I’ve been trying to find a way to get this to work so I can use them for effects like explosions etc. But it looks bad when they just delete instead of fade.

looks great , will it be free or paid ?

Maybe you need to set DestroyGenerationDelay = 100 and CombineEvery = 1

No it will not be free

is there a special deal for the ones who paid for the older one ?

Frameshift, I’m trying to instantiate a single decal and have it fade out. Is it possible?

Normally it lives till the set “Expeditor LifeTime” and then disappears.

I need all the Dynamic Decals to fade.

Quick question, how does the framework perform on iphone? assuming I use iphone friendly shaders is there anything else I should watch out for?

Also what’s new on 2.0 from 1.5 other than terrain decals?

the ver 2 of the manual still looks like ver 1.5 any reason for that?

There is no changes except Terrain Decals and some bug fixes…

Not tested on iPhone, anyway you can write your own shaders for decals, it is not difficult…

Every who paid for earlier DF versions can send to me mail with order info, and get DF 2 for free…

When is Frameshift 2 goint to be released?
Cheers,

Already on Assets Store…

Hey look, real decals. Nice job!

your welcome :wink:

Looks really great! Congratulations indeed.

Best Regards,
Matt.

Thanks