I don’t know if this is a known Issue, but normal maps lighting appear to break on rotation.
ybhmiu
I don’t know if this is a known Issue, but normal maps lighting appear to break on rotation.
ybhmiu
Hi @gabrielgonzalez89 ,
Could you please submit a bug report for this issue with a reproduction project attached?
Alrighty, Bug report done and sent.
BTW, unrelated… Is it intended that a mesh can only have 2 Reflection probes at a time?
Thanks, what’s the Issue ID?
If blending is on, then there’s a limit of 2 reflection probes. If it’s off - only one. This is documented in https://docs.unity.cn/Packages/com.unity.render-pipelines.universal@12.0/manual/lighting/reflection-probes.html (“Which probes affect a GameObject”).
The team is working on dropping this limit with the introduction of the upcoming forward+ renderer in URP.
Not sure if this is the ID, but the case No is 1373153