Know when you play an RTS and your buildings may have textures that change colors for each player? e.g. red stripes, flags, logo, etc. on the building exterior. I need to achieve something like that. It’s not projection mapped decals, it’s a second layer of white PNGs with alpha, and the white will be changed to team colors.
I’m not seeing any materials in URP that support a second diffuse channel with mask, or blended materials. Any advice?
Thank you!