Decal or blended material?

Know when you play an RTS and your buildings may have textures that change colors for each player? e.g. red stripes, flags, logo, etc. on the building exterior. I need to achieve something like that. It’s not projection mapped decals, it’s a second layer of white PNGs with alpha, and the white will be changed to team colors.

I’m not seeing any materials in URP that support a second diffuse channel with mask, or blended materials. Any advice?

Thank you!

Use shader graph to make your own. It would be pretty trivial, you just take the default shader and feed a mask texture with color multiply node.