We are looking for a relatively well supported (updated frequently) Decal System to use on meshes and terrain, we need to be able to use not only Diffuse, but also Normal maps, Specular, Height and sometimes AO, I am hoping someone will know of something that allows me to use the Unity 5 Standard Shader, or materials what use it.
Does anyone know of anything that fits all this, or is developing something?
Anyone?