Decibel value of iPhone input

Hi there,

does a solution exist to read the decibel value of an input through the iPhone mic?
Some code examples or plugins?

Greetings,
Thomas

I originally had it in Update() but when it's put in Update() the camera would jitter because the character's movement is based around Rigidbody2D, if I switch it back it's be all jittery again. Is there any way I could put it in Update() without it being Jittery. Also, Interpolate doesn't work for me

1 Answer

1

Prime31 has an audio recorder plugin which would allow you to do it.
Unity itself has no way to access the mic / have audio input on any platform

Just make a variable lets say "bool/var myInputPressed", test in update for getting that Input and than use that variable in FixedUpdate. Atleast that solved the problem for me in my games. bool myInput; void Update(){ myInput = Input.GetKey("space"); } void FixedUpdate(){ //use my Input }