Trying to debug a 'KeyNotFoundExeption error.
This is what I see in the XCode console.
Is the order of operations top down or bottom up?
Is there any way of determining exactly where in my code this is happening?
Please tell me I’m not the only one who is trying to debug without any line number references.
This is rediculous!
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0
at MeshClassificationManager.SetCurrentClassification (UnityEngine.XR.ARSubsystems.TrackableId meshID, System.Int32 triangleIndex) [0x00000] in <00000000000000000000000000000000>:0
at MeshClassificationManager.Update () [0x00000] in <00000000000000000000000000000000>:0