So I did this
#pragma strict
function Awake() {
var enemyStats : Stats.js = gameObject.GetComponent(Stats.js);
}
if (enemyStats.EnemyName === "Rat"){
print("My hand is a dolphin");
};
But it keeps returning the error BCE0005: Unknown identifier: ‘enemyStats’.
Please help me, Answers.Unity3d.com, you’re my only hope.
1 Answer
1
AlejandroGorgal is right.
Also, this is untested code but try declaring the var outside of the awake function, something like this:
The problem with your code is that when a variable is declared in a block “{…}”, it only exists in that block and only as long as that block exists. When a variable is declared in a method like “Awake()”, it gets destroyed once the method is resolved. The solution is to declare it outside any methods.
Well, first of all let's get the silly question out of the way: you've declared a variable that request for a game object, did you actually assign this object on the inspector? Also, this is untested code but try declaring the var outside of the awake function, something like this: var enemyStats:GameObject; function Awake() { enemyStats.GetComponent(Stats).nameOfFunctionYouWantToCall(); if (enemyStats.EnemyName === "Rat"){ print("My hand is a dolphin"); }; }
– AlejandroGorgal