I am trying to create a universal move script for objects, where I move these objects along an x,y or x direction.
function move(){
while(moved!= false){
myTransform.position.x += 5.0;
yield;
}
}
I want to be able in the inspector to declare the direction so instead of myTransform.position.x
, i would type myTransform.position.Objdirection
? I knwo how to declare Vector3/2 to give a vector position or direction, but unsure how I can do what i require without having to use if(x/y/z) etc
Any suggestions are welcome, thanks.