I have a project where I’ve lost some important code files because of bad use of source control.
The only thing I have left is a webgl build of the latest working version.
I’ve been searching for a day to find how I could decompile the build so I can see the scripts and readd them to my broken project.
The closest I’ve been is by using DevXUnityUnpackerTools. But that only lets me see my script structure and method names, but all methods are empty.
Other programms never work for a unity webgl project build with Unity 2017
Anyone that has an idea or can help me out?