I see this DXT message in my XCode console. However my game doesn’t crash, and I looked closely at all my textures and they are all either set to PVRTC compressed, or RGBA 16 bit (uncompressed). Is there any way to find out why the engine thinks it got some DXT texture? Should I be concerned or not? All my textures are square power of two. Except one is 512x128.
same problem here.
yeah you should be concerned. The related textures, when used, will crash your game.
the console actually points out which texture normally, but does not link to it, so you need to search for it manually.
basically all textures you got from desktop resources are DXT encrypted on import.
The console does not say the file. I set the type of all my textures. I suspect this has something to do with unity GUI default skin. If I can confirm this I’ll let you know.
I ran into this problem, but it only appears when all our sound effects in the project. If I remove the sound effects I don’t seem to get crashing.
Not sure why I’m getting a DXT related error message when it appears to be a sound problem… :shock:
Hmmmmmm
Crash with sound effect means that you are overdoing it and use more RAM than you have at hand.
Uncompressed sounds can become pretty large